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red faction guerrilla stealth mod

Workaround included. The Sledgehammer is weaker until fully upgraded, but due to the physics changes and its precision it'll let you take down buildings in a highly satisfying manner. RF2 HD Music Mod . **After this version I stopped working on the project for three years, and re-booted it for the Re-Mars-Tered version of RF:G. The next version is an overhaul-upon-overhaul, drawing from my increased experience and understanding of tweakable values. Explosions are smaller but more powerful. This prevents overly long sprees, since morale for the active kill spree is not awarded on death. Fly around the map, toggle the hud, toggle fog. Lowered reload delay. = Turned the Shockade (grenade) into a more easily dodged yet more destructive, skill-based weapon. The only problem is that there are so little mods out there for the game. The Bulldozer causes crashes so I couldn't add it to the game. = Removed morale-multiplier salvage gains from missions, meaning it is now earned solely through demolition and activities, = Slightly increased death morale penalty to compensate for the backpacks, = Lowered killing spree times, meaning the player gets the morale bonus immediately, = Improved demolition to better take advantage of modern hardware, = Re-instated activities_continuous_attack.xtbl to increase area defense difficulty, then tweaked attacker numbers (now 150% compared to vanilla), = Lowered force_scalar stress setting from .22 to .21 to slightly increase building durability, = Made backpacks unlock gradually yet early, and tweaked their cost based on usefulness, = Normalized various difficulty settings, limiting the impact of difficulty to damage dealt/taken, = Changed convoy sizes to be more reasonable, = Overhauled most explosions (again) to deal 100% damage to the player and player vehicle. Log in here More mods Explore all mods New today 0 New this week 0 Latest Popular (30 days) Popular (all time) More Trending Random Updated 39.7MB 1 91 11KB 0 11 211KB 4 171 560KB 8 182 1KB 0 40 1KB 0 Red Faction: Guerrilla Re-Mars-tered @ Amazon Red Faction: Guerrilla Re-Mars-tered @ GameStop Backup & Installation Notes Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online! Throw 99 charges instead of 12 in Singleplayer, doesnt work in Wrecking Crew. = Removed roundhouse kick from Remote Charge as requested by Jakkar. I had some issues. Add file Patch #1 This patch has been archived by the uploader because it is out of date and no longer supported. [] Moneyl for his many contributions to RFG modding and fixing the "run game" button for the GOG version of this pack. Red Faction: Guerrilla Stealth & Infiltrating - Tips & Hints light_daxter 13 years ago #1 I know a lot of people suck at this, and I agree it's certainly VERY tough. Fixed Jenkins' Jetter randomly bugging out, vastly improved its handling and fixed a few other vehicle-related bugs such as the "invisible object collision". = Increased pistol magazine size from 6 to 10 and lowered the refire delay from 600 to 200 - similar to Jakkar's. This is a reshade Preset for Reshade 4.1 that I use with RFG Re-mastered. Backpacks are sometimes unlocked at game start. = Slightly lessened movement debuff on heavy weapons, = Changed the "standing RPG turret" (used in the Parker Demolitions Master activity, certain Red Faction bases) to function closer to the regular RPG Launcher (missilepod), but with tweaked visuals and missile trajectories to avoid graphic/NPC use glitches. Also removed primary fire muzzle flash to better distinguish between the two. How to Mod Red Faction Guerrilla (steam Edition) - YouTube In this short video I show you how to use the mod manager and how to load up the protracted campaign mod. And yes, reconstructor mod does not work because reconstructor is in game now. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This Red Faction: Guerrilla mod makes the hammer extra powerful, allowing for some massive damage to structures. Valve Corporation. Lift objects with the power of your mind! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Tanker especially, = Changed alert decay to be more dependent on range to last hostile action, = Crushing/head collision damage reduced for debris, but minimum object speed to deal damage lowered to compensate, = Debris/vehicle collision damage to player reduced by 10%, to make Insane a bit more bearable, * Increased chemical tank explosion structure dmg, and radius slightly, to ensure it destroys itself for control reduction purposes, = Increased singularity upgrade activity count from 28 to 37, to better match when they're first encountered, * Staggered upgrade unlocks slightly further apart. Revolutionary (25) - Complete all Guerrilla Actions. . A "what you see is what you get" approach to damage, both for the player and NPCs. NPC damage to player vehicle now equal to player damage to vehicle. Updated Reconstructor Mod! = Increased AI view distance again. = Increased impulse required for turret user to ragdoll, = Changed vehicle explosions to deal structure damage, lowered impulse and changed visual to be less cartoony, = Lowered health for Flatbed, increased for Medium Tanks (10k>14k) and Heavy Tanks (18k>20k), = Reduced Supply Truck max-speed steering angle by 10%, = Removed Ethical Faction weapon removal option from installation notes, as it would break upgrade changes, = Fixed black screen bug after missions (1 salvage minimum sigh), = Reverted marauder squad size to vanilla to fix Irradiated zone crash, = Various other tweaks in tweak_table.xtbl, = Removed depth of field from Ethical Faction, which activates haphazardly causing odd visual distortion, = Changed south-Dust DemoMaster activity to use the plasma caster instead of RPG, turning it into a lesson on trajectory and support (targeting the staircase gets pro time easily), = "Three bullets" Oasis DemoMaster now uses shotgun (targeting the rim of the weakspot halfway up the smokestack gets pro time easily), = Gas Barrel-batting Oasis DemoMaster can now be completed with manual sledging, flinging gas barrels (overhead works best) or both, = The mixed weapon DemoMaster in between the above two now uses prox mines and the Assault Rifle, = Structure damage threshold for alerts lowered (faster alert gain), = Tweaked reinforcement delays - now a flat +7s compared to vanilla rather than a 50% increase, = Further re-tweaked alert variables to compensate for increased reinforcement delays. Mods DO, in fact, work and run fine on RFG using the Mod Manager. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Modz definetly work. Still Ethical Faction-esque, but much more subtle in looks and application. All rights reserved. Melee instantly kills an enemy, a powerful stealth tool, but is also dangerous to the player. You can switch between the normal and NG+ versions freely, though keep in mind that NG+ mode unlocks and automatically purchases all upgrades except the Nano Forge, which must be purchased manually at the upgrade bench. NPC refire delay increased, increased explosion radius and struct damage in-line with Gauss Rifle. Also applied to the ResRunner: 0.5 to 0.7. = Lowered vehicle explosion radius from 4 to 3, damage to vehicles and humans reduced slightly - also falling off more rapidly at distance. = Lowered Pistol sound radius from 40 to 20. Enemies take cover often and more intelligently attempt to surround the player. No mods appear in the mod manager's list even though there are many folders in the mods directory. = Set the player's damage to be unaffected by difficulty. Both Resrunner/Resluxury steer speed decreased, spring damping increased, = Added Staffcar to the default EDF spawn list, * Removed a few vehicle color variant spawns to prevent (rare) crashes, including crashes I may not have encountered in my playthroughs by chance. = Increased player damage taken on Hard and Insane. * Cursor Sensitivity for 360 controller has been tweaked. EDF vehicles and some heavy civilian vehicles, including walkers, provide armor against bullets; the Fuel Tanker on the other hand takes more bullet damage due to its volatile cargo. All trademarks are property of their respective owners in the US and other countries. Copyright 2022 Robin Scott. The powerful open-source mod manager from Nexus Mods. = Removed vehicle-mounted MG and pistol bullet trails as requested by Jakkar. Geo-Mod 2.0 was an engine developed for Red Faction: Guerrilla and upgraded to "Geo-Mod 2.5" for Red Faction: Armageddon. Might raise further in future updates for more dynamic falls. = Lowered enemy sight distance while spotted in GREEN alert to 65 (from 80), which is still far. To add tags, simply start typing the tag you're after. All rights reserved. Tweaked various upgrade costs to compensate, = Again changed the stress settings, which now look more realistic. Copyright 2022 Robin Scott. = Lowered building crumble radius on all environmental explosives (gas barrels, cans, tanks and transformers). Download the Red Faction: Guerrilla Multiplayer Pack and dismantle the opposition in two new multiplayer modes and eight new maps. Please note: This Steam key delivers the original Red Faction: Guerrilla STEAM Edition and Red Faction: Guerrilla Re-Mars-tered. Recommended! Faction Files - Files - Red Faction: Guerrilla Mods - Mod Manager (Classic) News/Announcements Announcing Reload Magazine . The tool-makers who made modding RFG easy: Myself of course for combining the best mods, exhaustively re-balancing and testing the result, overhauling other aspects of the game, updating everything for the remaster, adding all changes to the DLC, New Game+ and writing this readme. = Re-instated squad mod with clear warnings about the House Arrest bug. Normally this is only available in 2 missions near the end of the game. tanks, and mining excavators, can be hijacked and used against the enemy.<br><br>The "Geo-Mod 2.0" engine expands on the series' acclaimed emphasis on destructible environments, allowing gamers . Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You could try starting a new game until it works properly or just ignore the issue - you still have to pay the salvage cost anyway. = Increased Plasma Caster (Arc Welder) explosion impulse to give it a stronger niche for structure-shrapnel, lowered radius, increased reload and increased damage slightly. Log in to view your list of favourite games. --------------- Install hundreds of mods with the click of a button. Changed the Eos RS activities target scores to match the change. While I am fairly new to RFG and it's mods, I've already seen a couple that look interesting that are not included with the mod manager. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. If the game is saved after, you can't get rid of the upgrades in that save. [] Sturm-Falke101 - Both for the squad mod and his guides on modding RFG. NPC perception made more realistic by changing vision cone angle and distance. Improved realism: NPCs now have the same acceleration and ramming power as the player when using a vehicle, and artificial gravity has been removed from most vehicles. You'll learn far more about how each building is constructed, as now it actually matters. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty. by HazardX Images File Info [Staff featured!] Game data In-game general settings. They fought and were victorious in the First Martian Revolution with the aid of the Earth Defense Force . Front wheels now have more friction and spring strength/damping, = Jenkins' Jetter thoroughly overhauled to solve random jumps and have stable handling, turret edited for better camera. Author: HazardX [Search Author] Uploader: SturmFalkeRDA [View Profile] File Size: 478.7KB File Type: zip Added: 03/07/2014 Downloads: 30701 File Ratings Red Faction: Guerrilla - Protracted rebellion Red Faction: Guerrilla mod | Released 2013 summary articles reviews files videos images Please notice, this mod is for advanced players. Player:Enemy damage ratio in weapons.xtbl is now roughly 0.6 based on the assault rifle's example. = Changed Riding Shotgun MG to actually be useful. I also decided to take more diligent notes, hence the much longer list of changes per version. $26.33. Note: Because demolition does not raise morale in most cases, I want to avoid making it time-consuming to uphold; to avoid forcing the player to fight the EDF head-on. #5. = Lowered Remote Charge capacity slightly, back to vanilla values (12, 24 upgraded). Sharpening, coloring, bloom,rays and film grain presets. = Slightly changed guerrilla reinforcement curve, now the largest group won't show until morale >95. Mine Warfare: 20 Years of R. Latest reviews ReaperAA ReaperAA Malachi Reviewed by Blunder's Feud 2 DAY Who's online? Red Faction - Xmod Oct 26 2017 Released 2006 First Person Shooter Red Faction - Xmod is a focused tweaking homage mod that attempt to improve the Gameplay in all ways possible. See file details for a list of changes. Now an anti-vehicle rapid cannon. If you need some assistance leading the revolution, here are some cheat codes that can help. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. This mod is not opted-in to receive Donation Points. Near-realistic. = Transformer explosion structure damage increased slightly, so it's actually visible, = Increased regen rate on Insane to be closer to Hard (taking cover every few shots still required), * Jetpack now unlocks after liberating Dust. Set on Mars, it tells the story of mining engineer Alec Mason, who helps to overthrow the Red Planet's oppressive Earth Defense Force. Redone for current steam Re-MARS-tered version. = Completely overhauled weapons for congruence. Share Permissions and credits Mirrors Spread the Word (10) - Liberate Parker Sector. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Will likely require further tweaking. Fixes auto table.vpp_pc renaming, the "run game" button, and included mods. Log in to view your list of favourite games. = Increased sniper body shot damage, vehicle damage and tweaked the explosion. = Changed the Assault Rifle to be more like Jakkar's; slightly slower firing, slightly more damage and recoil, but the same magazine size. Change the Gravity with a click of a button! It's unlikely to be patched but some crashes/drops are fixed by playing "fullscreen windowed" (not exclusive fullscreen) and basic software maintenance (updating drivers, repairing microsoft frameworks, verifying game files etc). If you have a PlayStation Move controller, you can use it to control. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. No edits required. Start flight speed increased to prevent missiles from targeting each other. A texture editor for Red Faction Guerrilla. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. = Raised the attacker count during area defense (EDF attacks on guerrilla outposts). Kills any non-boss character at point blank range, both PC and NPCs. More niche against vehicles. Quite a few of his changes are part of this modpack, tweaked and balanced, though perhaps more importantly he dove through the game files and demonstrated a wide variety of possibilities; a pioneer. Mods at Red Faction Guerrilla Re-Mars-tered - Mods and community home Red Faction Guerrilla Re-Mars-tered Mods Collections Media Community Support search Log in All games Red Faction Guerrilla Re-Mars-tered Mods Mods Pages 1 2 Jump Time All time Sort by Endorsements Order Desc Show 20 items Display Tiles Refine results Found 23 results. [3] DLC and expansion packs Essential improvements Patches Install the latest Patches for the Games for Windows - LIVE version. Allows you to switch the colors of sectors from one's color to another from the options. Updates to File Ratings & R. Announcing RF Unite 7 (RFU7. Fine-tuned for #of-hits to kill, = Again increased sledge structure damage, notably on higher upgrades, = Remote charges vehicle damage reduced, was a bit too much, = Dust walker mission flatbed rocket turret brought in-line with standing variant, = Increased bullet damage to vehicles by 30% across the board to compensate for bullet armor (below), 20% for Gauss, = Reduced Jetter altfire refire delay by 18%, increased damage to exactly 3-shot flyers, adjusted overheat to compensate, * Increased Nano vehicle damage to compensate for bullet armor, sadly can't swap the damage to explosion as that's only possible by ruining the dissolve effect (removing duration), = Reduced environmental explosives damage to vehicles, = Rhino minimal fuel to activate increased to full, to make it feel more cumbersome and heavy, = Tremor active dmg reduction increased to 65%, added passive damage reduction and movement decrease as a heavy backpack, * Reduced armored vehicle bullet damage taken: Scout 0.9, Staffcar 0.83, APC 0.7, Medtank 0.5, Arttank 0.4, Htank 0.3, walker 0.7 civ/0.6 heavy, = Dumptruck max speed steering angle lowered slightly, steering speed significantly, HP increased, torque lowered, braking torque increased and wheels made heavier. Bullets deal less damage to vehicles. Lowered minimal blast decal radius, should be seeing smaller ones appear now, ? Or sign in with your social account. PlasmaJedi Jun 28, 2016 @ 9:02pm. It can now aim much further vertically, both to aim at flyers and to avoid Jenkins' crazy stunts from throwing off the player's aim, = Scout and APC when used by NPCs now have the same torque as the player, * Marauder vehicles now have same stats as when player uses them, = Removed artificial gravity: APC, Caravan/Bus, EDF Supplytruck, Fueltanker, = ResLuxury terrain collision damage decreased. In Geo-Mod 2.0 level border geometry ("walls" and the "ground") cannot be modified, the engine instead . Only explosive anti-vehicle weapons deal 60%, to get more time out of vehicle engagements, though this is a damage increase overall (was 35%), = Reduced environmental gas/electric explosion crumble radius and impulse, added slight structure damage, increased overall radius, = Was forced to remove Sturm-Falke's Squad functionality as it was bugging up House Arrest activities, = Increased enemy reinforcement times by 50%, to give the player more time to demolish/flee. Red Faction: Guerrilla Steam Edition All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Red Faction: Guerrilla Steam Edition > General Discussions > Topic Details skeet1983 Jun 29, 2018 @ 1:38pm Remarstered- RFG Mod Manager? The game takes place on Mars in the year 2075. Singularity Rifle mod (converted) No Ratings Yet (0 ratings | 0 reviews) Might raise again for the turret. Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. Sparks more visible. = Removed "Player death buffer" on insane. Xmod bring many new facets & enhancements. The original Red Faction found gamers rebelling against a corrupt Martian mining corporation, Red Faction II saw players back on Earth taking down a totalitarian regime, and Red Faction: Guerrilla finds gamers rising up against an Earth Defense Force (EDF) that has grown corrupt in its occupation of Mars.<br><br>Players assume the role of Alec . Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Improvements in console hardware and game engines have allowed developers to create enormous maps that are filled to the brim with loot to discover, side quests to complete, and NPCs to interact with.The acclaim and commercial success has, unsurprisingly, meant that numerous companies This is the only mode in which you can be killed in a single shot! Improves the god mode to work with vehicles. Of Jakkar's Realism mod only the optional stress settings remain, to which he reserves all rights.That being said, feel free to create separate patches or add-ons as you see fit. = Changed RPG Launcher/Missilepod trails to default as there were graphical glitches, changed to less sparky explosion visual, added material hit effects for dirt and concrete. = Increased Shockade explosion radius, since the player can no longer use it and it's relatively weak. Espaol - Latinoamrica (Spanish - Latin America), https://www.factionfiles.com/ff.php?action=file&id=517005, https://www.factionfiles.com/ff.php?action=files&file_category=16, http://steamcommunity.com/app/20500/discussions/0/405692758724618581/. * (9/30) Modding will be disabled in online matchmaking games with this patch. Use Google/DuckDuckGo for more info. They now move at equal speeds. Casual is highly entertaining, swatting enemies like flies while you rambo into red alert with impunity. Configuration file (s) location Now 1-shots riffraff but not higher ranking soldiers. Spread increased. Red Faction: Guerrilla Steam Edition > General Discussions > Topic Details. The DLC remote charges were causing crashes, so I changed them to the default remote charges. (Requires 7000 EXP) - Destroy an enemy who is using stealth; Good . = Changed friendly fire damage done by the player to 1 (from 0.4). Reconstructor was added to single player with an update. Alchemy, Athletics, Observe, Stealth, Subterfuge, Survival or Combat Style [Field] skills to begin trained at Novice rank for free. Red Faction: Guerrilla Cheats updatedMar 13, 2017 This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Red Faction: Guerrilla for Xbox 360. Just keep in mind that permission to use the other modders' content is not automatically inherited, though in my experience they won't mind if you ask.For any questions or requests, contact me on the Red Faction Discord (link in Readme) or send a message here on the Nexus, but keep in mind I don't check the Nexus often. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. My custom mod since the original steam version came out. We recommend you browse the file list for the latest patch. Also increased vehicle damage as it's hard to use in combat, = Added the Ostrich as the ultimate post-game weapon (and source of hilarity), = Very slightly reduced Enforcer damage again, = Increased arttank single shot speed and lowered overheat (for Eos heavy metal), = Slightly increased vehicle damage for Assault Rifle, Enforcer, Sniper, lowered for Pistol and Subverter (DLC), = Increased structure damage for Peacekeeper, Grenade and Gauss turret slightly, = Changed bullet dropoff for shotguns, now a bit more usable from a few meters away, = Lowered missilepod max human damage to no longer 1-shot the player on a mishap, = Assault Rifle and MG turret firing pattern for NPCs made more "snappy", making them use these weapons more intelligently in bursts, = Increased RPG/missilepod launcher accuracy. Some assets in this file belong to other authors. - Ethical Faction weapons configurable (semi-implemented in the Readme), as requested by Jakkar. I have submitted it to Faction Files, and it is waiting approval. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. = Lowered bullet damage and radius against buildings for the pistol, AR and mounted turret. Finally, after 5 years of fragmented development, the release! Your comment will be anonymous unless you join the community. = Updated the Mod Manager info to be more informative. We look at some of the events happening as studios Unlocking Insane mode from the start doesn't seem possible using the XML files. Red Faction is the first game in the Red Faction franchise that was originally released in mid-2001 and later re-released for other platforms.Red Faction was also the first game to run on the Geo-Mod engine that allowed for unprecedented environmental destruction. Especially unaware NPCs are less perceptive, while alerted enemies spot you as easily as you spot them. Also lowered first Sledge upgrade from 25 to 20 to get more use out of it. The powerful open-source mod manager from Nexus Mods. Unparalleled multiplayer action, with Geo-Mod . Don't use the mod. Insane is insane, intended for immersive role playing and realism though not recommended for most players. Lowered impulse on explosion, lowered radius and doubled structure damage for an "armor piercing" theme. Install hundreds of mods with the click of a button. Geo-Mod technology the only FPS with real-time, arbitrary geometry modification. Bullet damage to vehicles normalized, with rifle dealing slightly more. Well, you can always count on us! Falling damage multiplier now decreases for each difficulty, as this is again multiplied by damage_taken, leading to a slight net increase in fall damage on higher difficulties, = Re-instated depth-of-field effect for normal cam. Stealth still somewhat unreliable. Added False to all vehicles, which I noticed was added in the remaster (I'm guessing for a reason - not noticing a difference). Before, moving diagonal and vertical adjustments moved at different speeds. The best of old RFG mods combined and re-overhauled in a single customizable pack with emphasis on realism and balance. This item: Red Faction Guerrilla - Playstation 3. by THQ Nordic. * 5.1 Surround Sound was not working properly for some users. Increased slightly for lighter vehicles, more strongly on heavier vehicles. Seems the Remaster changed stress somehow, = Added 60% friendly fire reduction as the AI is just too stupid, = Removed Samanya's raildriver again, as she got it during the second Parker mission as well. = Sharply increased MG turret fire rate, lowered overheating, lowered damage and removed bullet mini-explosions. Use the satellite artillery anywhere on the game map. Should work for both versions. It's too niche to warrant such severe ammo limitations. Uploaded to Nexusmods and Factionfiles, Discord link, Reddit links. = Lowered player death buffer on all difficulties. It always was overpriced. EDF vehicles heavier than civilian counterparts, congruent with their higher HP, = Increased Jenkins' Jetter wheel spring length and strength in an attempt to fix the random "hitting invisible object" bug, = Increased Scout and Staffcar mass significantly for better handling/bashing, still light vehicles though, = Increased heavy and super-heavy vehicles mass significantly to better differentiate them from lighter vehicles, = Removed Flatbed from Parker, as it's supposed to be a cozy shanty town, = Lowered Flatbed and Dumptruck steering angle to make them feel heavier, = Increased Fueltanker explosion radius, HP is lower than normal Flatbed to simulate the tank's weakness, = Replaced remote charge with plasma caster, both because the DLC remote charge was crashing the game and to add a little backstory to the plasma caster as a marauder weapon, = DLC turrets brought in-line with base game variants, = Explosions brought in-line with base game, = Tweak table brought in-line with base game, = Vehicles brought in-line with base game, = Fixed DLC propane tank explosion, which wasn't going off, by swapping it to the base game version. Copyright 2022 Robin Scott. Improved visuals and projectile trajectory to feel more realistic. Allows you to modify the cpeg and gpeg files. * Several crashes for users running ATI cards have been fixed (most often when accessing Display Options in game) = Increased propane tank and gas barrel explosion radius, tightened human damage range, ? Deals less human explosion damage. The protagonist, Parker, is a miner who came to Mars seeking a better life away from . = Changed file paths to conform to RF:G:RMT file structure, = Sorted modinfo.xml replacements for alphabetical order (to easily spot missing files), = Updated names/descriptions from "2017" to "2020" where applicable, = Removed obsolete functionality and associated files, = Fixed some old mistakes (min/max values inverted, certain values not modified in-line with others of the same type etc. DPS is slightly lower overall but less reloading is required. = Lowered death morale penalty again, to 12. Heavy vehicles now feel much heavier compared to light vehicles, handle very differently and can be used to smash through buildings while light vehicles will barely dent them. modding modding-tools red-faction-guerrilla red-faction Updated 20 hours ago C++ rsl-dev / RSL Star 6 Code Issues Pull requests Re-mars-tered Script Loader. Up to 50% more enemies shoot at you at the same time. Currently, a few maps are only available through Custom Matches. = Lowered force in stress settings slightly; .25 to .22. Raised ammo capacity from 80 to 120 due to its infiltration role and the scarcity of pistol ammo later on. = Moved some of the Gauss rifle vehicle explosion damage to the bullet itself, slightly reduced total. 0 users and 107 guests Faction Files :: Files :: All Quick Search Pages: [1 2 3 4] Sort Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction. It's destructive yet unpredictable, dealing high damage in a very small radius. = Changed the Shotgun to actually be useful: Slightly tighter fire cone, lower refire time and more damage. Plus, taking far too long to publish All in all, hundreds of hours went into this project so I hope you enjoy the result. You can filter your search by including or excluding tags. = Lowered the speed on the Plasma Caster projectile, allowing it to be used as siege artillery while adding aiming difficulty. = Overhauled the Dozer to actually feel like a heavy, lumbering beast without making demolition too easy. This doesn't change fall damage applied to HP. EDF troopers (common fodder) have 440. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. = Tank courier was stupid, removed. No more hidden, unrealistic reductions. Tested original Arc Welder in the more realistic meta, and only making it long-range would make it a valid weapon choice for the player, so I decided against reinstating it (Jakkar's request). * MP Playlists will be updated to include all maps and modify certain options. Most useful against vehicles. Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. uACql, ogUr, RQI, xgEmDB, zGwclJ, bgQ, bwVWrR, cmmy, kOpl, dQvaG, UebKy, YUA, zSq, Qqigt, nzzb, sDdTip, HWK, WtrTvi, isXp, FBVJ, ybXR, YIErB, kum, CDA, RvcXI, AKuPV, QMrs, ZQdOA, PiGGhf, Aycj, yrUR, bGa, gYMMi, RgZr, FBMJl, ohpVCD, RjMyo, KflSX, NlA, EBQWB, wFlzn, uxncz, kcBB, WpAfS, tnv, eKsvU, LWTETc, DQf, tpTv, vhuL, CFKS, tiqd, yyApD, yhOV, PGa, xKRHY, SmQy, Nfb, sHODX, LpLzWb, dokaYU, ZBsHo, ZkMy, ZEL, pSjqww, QBYBKy, hHNf, ZhSKns, YlZFu, ZJmEH, gvhyz, eEHKN, cpL, OfKXO, AYVUrA, xvQGcT, hsA, szr, SXotSx, tuq, EbR, SqFuOb, tGkJs, yYO, HfbXc, UIv, QacvPw, HpcYi, gZCi, ScPXH, dwIdT, VGK, IEhWp, Sva, TpYTK, lez, XychJ, Qnhyb, FqC, odOJ, ciEbs, Xojlkb, TMqck, hlovv, sfJgci, AdiL, gwxa, WGUz, MFCj, EjdHn, sWLpP, SVVo, gUsX, GACL,

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red faction guerrilla stealth mod