This should address situations where a speaking NPC without State DontMoveForOthers set to True would still not move out of the way for other Characters, Fixes for scrolling in inventory, load game, and dialogue menus, Minor garbage alloc and CPU optimizations to interaction (crosshair system) manager, Fix for radial menu highlighting and selecting incorrect option, Various input configuration fixes as a new menu layout was implemented, Fixed bug in inventory menu where player could still scroll when the inventory radial menu is open, Fixed bug in inventory menu where player could make an inventory item selection when holding inventory hotkey and another button, When a player makes a save, the Player Gender is automatically added to the end of the displayed save name, Fixed issue where the female player was see through, Changed female players hair tie UVs to be a single color/fabric, Fixed issues with the player females head having no shadows, her hair material, skin material and clipping clothing, Improved Ashleys hair physics to reduce clipping, Updated MainMenus Ashley and female player hair physics, also changed all characters their size to be the same as during gameplay, Improved the big gaps between Brittneys teeth. In the Original Story: tweaked the events of the Game Grumps jumping out of their balloon so that they will no longer appear to just fall out of the air like boring boyz. fight involving Patrick and Derek vs. Frank can take, as it was taking a bit too long most of the time, In the Original Story: fixed an issue that could prevent the Player from seeing Ashleys commentary about getting Brittney out of her cave, In the Original Story: Ashley will not break away from certain other critical story moments in order to talk to the Player about getting Brittney out of her cave, In the Original Story: Amy will no longer be forced to interact with Stephanie, Katherine, and the Player during the events that precede Meltdown, In the Original Story: Stephanie will no longer be restricted from helping Katherine for her Meltdown content just because Madisons art show is ongoing, In the Original Story: if Stephanie is in the art room/Spare Room2 as the Player is about to use the Voice Recorder on the Window, the Player will need to deal with Stephanies presence first, In the Original Story: tweaked Rachaels Occupied behaviors during the finale of Palectrick Feel, In the Original Story: cleaned up some behaviors related to Katherines auto-failing of Meltdown if the Player already got Steph drunk/naked and THEN gave Katherine the Tampered Rum, In the Original Story: miscellaneous cleanup of minor behaviors related to the events of Palectrick Feel, In the Original Story: made behavioral tweaks related to Franks return to his chair in relation to his sting operation and reaching the player, getting into fights, being knocked out, etc. This should further minimize issues when using the Camera item, Added the AddForce Console Command. Games, LLC Platforms Windows PC Mature Humor, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol, Violence No Interactive Elements Rating Summary This is a social simulator/point-and-click adventure game in which players assume the role of a man attending a house party. The Flamingos too will no longer float around forever, In the Original Story: additional fix for Throwing the Dildo at the Closed Briefcase not updating certain Opportunities for The Muse, In the Original Story: fixed an issue that could cause Rachaels CurrentDare to reset on Game Load even if she was on the way to the Master Bedroom (or on the bed), about to get nasty with the Player, In the Original Story: fixed an issue that could result in NPCs getting shood out of the study as a result of certain events of Lety, Brittney, and the Players sexual romp in the study, even if that romp had already ended, In the Original Story: Ashley reacting to Patrick getting attacked will no longer happen incessantlyand repeatedlyeverytimePatrickis attacked. The amount of movement on a controller/gamepad needed before actually moving is otherwise unchanged. CSC: added the ResetReactionCooldown event, which will immediately reset a Characters internal reaction cooldown for another Character for a given Event Type (e.g. This will generally only affect New Games of Custom Stories and loaded games, Fixed an issue that resulted in the Enabled state/setting of Player Event Triggers not being preserved when saving and loading a game, Fixed an issue that could result in unnecessary motion events to occur with a frame or two of having successfully loaded a saved game, Non-Important motion (i.e. There's also a button to take your pants off. Get in there and help your buddy! In the Original Story: added minor thought bubble assistance to clarify Stephanies request for a big ol cup of water for the Meltdown opportunity, for those players that actually believed us when we used words like cup. or a specific Game Object, CSC: the Key and Key2 Interactive Items now have Item Functions enabled, CSC: added the CombineValue game event, which will allow you to add two Characters Values (or two for the same Character) together. Its just the Paper Bagbut now with more Crunch! In the Original Story: fixed a possible duplicate thought bubble that could appear if the Player beat up Leah during her evil/crazy Broken Code path before talking to her once she returns to the party in the corner of the yard, In the Original Story: made some improvements to other situations in which the Player could KO Leah, albeit with some difficulty, during the finale stages of Broken Code. item to your inventory. House Party features fully interactive intimate encounters with changeable positions. which are more readable with slightly different formatting. SEND US YOUR DEBUG INFO WITH PEACE OF MIND! E.g., Characters at the bottom of the stairs will no longer be unable to see Characters at the top of the stairs, Male genitals can now be toggled on/off via SendEvent : ToggleGenitals Game Events during cutscenes. If the character is sent a pose to perform once they reach the action item, that item will no longer override that pose with one of the defaults. Updated autosaves to break references to the live game data without serializing to avoid a significant frame rate drop. So, use this when you need a faster, one-off change. Repeated, short-delay Periodics will not be logged multiple times in a row in, order to avoid spam, The Debug Log will now show the number of events that an Event Trigger is attempting to execute as part of its log entry, The Debug Log will now more accurately log story event-based NPC Change Locations, and will now also log character movements that are triggered by a ChangeLocation-based Invite To Hang (when characters change location they can invite other NPCs they have relationship values with to come with them), Addressed a few model references that were preventing the bodypart console command from adjusting the size of certain male parts, The Player can now use the command console (via the bodypart command) to adjust the general size of the ejaculate particle. The PlayerCharacter will now use most LookAt/CREM-based behaviors that NPCs do, with exceptions for item collisions/physics, evasion, etc. configuration settings in a handful of cutscenes, Improved dancing animation to reduce hair clipping, Created thumbnail for Brittneys DNWB shirt. In the Original Story: Frank getting KOd during the first Derek Smash! Every decision changes your story and every character has something to reveal. This should help Players that ran inside the house to get away from her and were having trouble keeping track of her location, In the Original Story: fixed an issue that could allow Stephanie to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could allow Frank to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could allow Derek to award the Player with duplicate credits toward the First Impressions Achievement, In the Original Story: fixed an issue that could allow Derek to award the Player with multiple Flash Scores (for Katherines Express Yourself Opportunity), In the Original Story: fixed an issue that could cause Ashley to comment on the Players distinct, albeit overall fortunate, lack of a shirt while they were separated by windows. Navigate perilous cliffs, zip lines, mines, and forests as you try to escape with the cursed idol. Cause, you knowthis is a learning experience and stuff, In the Combat Training story: The NPCs that are summoned for combat practice will wait to attack you until you attack them, In the Combat Training story: Fixed a few bugs that were causing duplicate messages to display, In the Combat Training story: If the Player wins one fight, they can unlock Social JusticOutrage Mode, In the Original Story: Fixed an issue that could cause Leahs content to break if you did Just in the Kick of Time (Leah and Letys talk) first, In the Original Story: Amys Stub Toe event with Stephanie will no longer trigger during many combat-heavy sections of Leahs content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC, In the Original Story: Rachaels confrontation with Patrick will no longer trigger during many combat-heavy sections of Leahs content, and while it was already checking to see if the Player was in combat, will now no longer fire if the Player is about to be attacked by an NPC, In the Original Story: Fixed a missing value in Stephanies Value List, In the Original Story: The Player can now unlock Leahs VR reward if they have fully completed her content, have the Open Briefcase in their inventory, and THEN engage in any sort of intimacyCompubrah can get data this way, for sure, In the Original Story: Fixed another issue that could cause Leah to walk to Lety to start their Just in the Kick of Time conversation, even if the Player was just starting the Spare Room search stage of the 0.15.4 content. Are you happy? In the Original Story: Amy will be very, very considerate about stubbing her toe, and will not do so if the Player is in combat or has an intimacy partner. Minor optimization of Character instantiation time by removing old and now unused class members, initializations, transform searches, etc. Herald of the Clitpocalypse) to stop vibrating if another item was picked up while it was Clitpocalypsizing, Fixed an issue that would cause grabbing an item from your inventory while already holding another item to do nothing, The Player grabbing an item can now tie into an event trigger/reaction, Improvements and tweaks to the Player Grab/Hold system that should make it much more difficult to experience moments where an item gradually moves to an extreme direction and is held there until the Player drops it or the item is forced to drop by colliding with an object, It should now be much harder (hopefully impossible!) This will allow you to set Character values to be equal to each other (across Characters, or two values for one Character), Fixed an issue that could cause a Characters zone to not update properly if they were sitting, laying down, or in certain other poses, Performance optimization of Zoning system, Listening the Quests for a specific character via the Quest console command will no longer count as Cheating, Listening the Events for a specific character via the Events console command will no longer count as Cheating, Listing the Events for a specific character via the Events console command will now show the name of the event, followed by the events type, and finally if it is enabled or not, The Events console command will now correctly list Events assigned to DialogueOnlyCharacters (Compubrah, Phone Call). Updated logic for restarting a game to ensure all normal and delayed events are totally cleared before loading the new one. Users received a notification when friends are online and available to group video chat. Updated main menu to add a character selection window. You may need to account for this in your stories, The speaker system will now remember which track the Player was playing when saving, as well as the music loop setting, and when loading that game will play the appropriate track and maintain the music loop mode, CSC Users: there are now MusicTrackNum and LoopAllMusic Player values you may use within stories to create NPC events/behaviors based on a song that is playing. House Party is a game, and your character comes fully equipped to make some chaos all on their own. Can be used with one character or all characters. Added female player threesome cutscenes for Vickie and Brittneys content. The Scared social value is no longer tied automatically into any Event Triggers, CSC: improved formatting when Exporting Player Responses, Added IKOffsets for all characters to improve animation clipping, Fixed issue with Derek wearing Sundress/GoodbyeKitty underwear in Main Menu, Improved Stephanies dress cloth physics and tweaked her hands positions during lap-dance, Updated animation settings to stop characters from sliding backwards during conversations, Tweaked Brittney specular on cloth material, Removed lines/folds under female butts as they stretched during sex scenes, Fixed Derek skinning issue which caused a polygon to spike from his neck, Tweaked gazebo seating positions to be a bit lower, Adjusted ejaculation particle position for male characters, Added alternate clothing textures for Ashley and Madison when they get beer thrown on them, The player will now stop dancing when entering combat, Prevented the player from crouching while dancing, Characters will now pause or stop what theyre doing to move for another character more often, Prevented some arbitrary errors from being logged to the debug console, Made improvements to precision when characters are navigating to crowded areas so they will get closer to their desired move target, Save/Load/Autosave no longer resets a characters clothing when theyre using a hot tub seat, Prevented autosaves from being performed when in the process of loading the main menu and/or being knocked ouut, Female characters are now able to dance badly, Added additional THGOAO texture slot for a characters alternate textures, CSC Registration in game will now warn the player if their password isnt using any special characters or capital letters, CSC: Accessible player prefs are now segregated by a prefix from normal player prefs to avoid any potential conflicts, CSC: Improvements to include faster and better results for advanced regex searches in CSC searches, CSC: Improvements to filtering criteria/events in search display results, CSC: The RandomizeIntValue option now logs the result of the operation, CSC: Performance improvements for sarching with filters, CSC: custom filter values are now preserved in search when switching to different characters, CSC: IsNaked can now be used for reactions/event triggers, In the Original Story: converted most NPC reactions for the Player exposing themselves into Background Chatter instead of Main Dialogue, In the Original Story: added new Opportunities for Frank A Ball of Mystery, CockBall, The Penis Games, Nail the Coffin, Budding Bromance, In the Original Story: added new default greeting responses for most NPCs that can be used (based on their availability/ongoing content, social meters, and sometimes more) to move them to specific locations, In the Original Story: added clarifying hints and thoughtbubbles to the various story actions that serve as additional means of build trust with Frank outside of Frankly, I Dont Trust You, In the Original Story: major revamp of the Frankly, I Dont Trusty You Opportunity and general Franks Trust mechanics and many associated events. Certain Console Commands that were already impacted by, or are newly impacted by, Asexual Character settings have had various pieces of feedback text updated. For CSC users: Patrick no longer has any hardcoding in his own Character Script to force his drunk level to 10, The body (not specific body part) Shrink, Grow, and Reset Character Functions that were previously only available to Patrick and Lety are now available to use for all Characters, For CSC users: CriteriaGroups now have a True/False attached to their usage within a Criteria. This will ensure that the Player gets a desired reaction if trying to complete Just in the Kick of Time through such means. Oh, and if youve been nicey nice to Katherine, she will give you Pats phone back instead of keeping it, In the Original Story: Added a wide variety of Tutorials. Now with 100% more special! In the Original Story: Modified the back-end relationship values between Frank and Leah, should the Player take Leah down the evil route during Broken Code, In the Original Story: Patrick will not walk to the Player to talk to them about his VR brahmbat training if the Player betrayed him at any point, In the Original Story: Fixed an issue that could cause the Debug Log to be spammed with events that are part of Rachaels initial confrontation with Patrick, In the Original Story: Fixed an issue that could cause the Player to see multiple Achievement pop-ups for the Caught in the Act Achievement, In the Original Story: Fixed an issue that would cause Leah to not punch towards the Spray Paint Can in the upstairs art room closet during Snake in the Grass, In the Original Story: Fixed an issue that could cause NPCs to get stuck in the Garage if Leah and Madison/Letys Garage-based scenes occurred in close proximity, In the Original Story: Fixed another issue that could cause Leah to approach Lety for their Just in the Kick of Time conversation while in the middle of Leahs new 0.15 content, In the Original Story: Fixed an issue that was preventing a specific Lety-Brittney BGC exchange from ever occurring, In the Original Story: Fixed an issue that could prevent the Player from earning Flash score with Katherine in certain circumstances, In the Original Story: Fixed an issue that could allow the Player to earn Flash score with Katherine by flashing the same NPC more than once, In the Original Story: Fixed an issue that would allow the Player to continue with Katherines content even if they had not flashed all NPCs at the party (Lety and Vickie excluded), In the Original Story: The Player will now hit a bit harder and take a little more damage as part of the evil/Ronin finale of Broken Code, should they get trained/enraged by Leah, In the Original Story: Frank, due to being terrified by Leah toward the finale of the evil/Ronin finale of Broken Code, will be slightly weaker until Broken Code is Completed or Failed, even moreso if he witnesses the Players descent into Rage. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped. In the Original Story: Updated the text for the Penguin when it is on the dresser to make it more gender neutral. With no true ending but dozens of ways to finish, the story is what you make it--and its got so much of that just-one-more-run replayability, House Party may as well be a rogue-lite. This is a minor QOL addition that should preventfrantic players from accidentally hitting Frank again, In the Original Story: minor emotive additions and cleanup of Stephanie-Katherine events related to Meltdown and Drunk and Disorderly Stephanie, In the Original Story: added states to Katherine briefly while she enters the Downstairs Bathroom to try and mitigate a rare issue that could cause her to get pushed out of that bathroom while sick, In the Original Story: Patrick now has the Upset state from the start of a New Game, as hed be hungover/have a headache regardless of having talked to the Player or not yet, In the Original Story: minor tweaks to certain starting scenarios for Get the Man Some Drugs! and standardization of how friendship is increased, no matter how the Opportunity is started, In the Original Story: corrected a few text typos, In the Original Story: giving Katherine the rum (tampered or not) will now count as having given one of the liquor items in the game away, which ties into certain Opportunities and Frank mechanics, In the Original Story: added more social boosts for Patrick when giving him various booze items, In the Original Story: tweaked the delay after which Patrick will accept another booze item to ensure that its always roughly 60 seconds after having closed the gave booze Dialogue, In the Original Story: sprinkled additional emotive behaviors around Patricks Dialogues when he is given various booze items, In the Original Story: Rachael wont approach Pat to confront/slap him if Patrick is on his way to certain important Character Targets like the Player, In the Original Story: the Player will now have the chance to ask Frank about his take on Leah, In the Original Story: slight tweaks to the removal of Stephanies panties as part of her Special Tutoring intimacy reward/finale, In the Original Story: tightened up some behaviors for Frank and Leah as part of a handful of fail outs of Broken Code, In the Original Story: cleaned up the Global Item Refusal Events for Arin and Dan, In the Original Story: Frank will not try to get back to his chair if he is currently displaying dialogue OR is being spoken to. At this time this only affects the Game Grumps (who could not be nude anyway) and our future mysteroh, right. Will also not run within the first 30 seconds of a new or loaded game, Added in thirteen new move targets outside the house for use in stories, Added the cancel subcommand for use with the WalkTo console command. For now this only applies to the Intro CutScene. Should see a performance improvement for this. YouTube Downloader and MP3 Converter Snaptube, Do Not Sell or Share My Personal Information. This was leading to a few frames of game time to progress when transitioning between UIs that opened off of the in-game Pause/ESC menu, In the Original Story: added the following Achievements: A Friend in Need, Love Conquers All, The Crush, The Crush(es), Host Hijinks, and Hijinks Averted, In the Original Story: Ashley will try to leave/roam out of her room after her Clean Clothes are given to her, in the event she was not Humiliated/made sick, In the Original Story: standardized the Social threshold for a few additional Derek dialogues that were meant to refer to him having a Friendship level of Friends with the Player, rather than Acquaintances, Fixed an issue that could cause the Story Selection Dropdown to misbehave if a Custom Story was built using an older version of the CSC. The Mario Party series reigns supreme as a family-friendly, chill party time. Then, and only then, may you proceed withmore. Rachel House Party Walkthrough: 1. Updated the radial for the main menu to use a new visual style and support up to 12 elements on screen at one time. In House Party Simulator you start the game walking in the door of a Party House already in progress, and your goal is to try to play out to a variety of endings by completing various puzzles and smooth-talking. IsOnlyInVicinityOf and IsOnlyInVicinityAndVisionOf can be used to further supplement proximity/vision-based logic. In the Original Story: slight changes to the final pre-intimacy choice during Rachaels Dare Interference content. Thought not. This will ensure maximum flexibility and prevent the need to make a returned true and returned false version of the same CriteriaGroup, In the CSC, you can no longer assign a CriteriaGroup to be a Criteria for itself within one of its Criteria Sets, Intimacy will be able to occur in the Laundry Room now, Fixed an issue that was preventing the score from showing when playing Beer Pong, Fixed an issue that was preventing beer pong balls from self-limiting their spawn quantity, For the CSC: there is now an Event Trigger/reaction that can fire when a Character scores a point in Beer Pong, The Player Inventory Add command/subcommand will now also accept the All subcommand, which will add every single non-door, non-chair, etc. Fixed some issues with the speakers syncing up with each other. All trademarks are property of their respective owners in the US and other countries. Sorry we like, put them there and did nothing with them and stuff, Fixed a bug that could prevent the NoLoitering system from working as intended due to niche Dialogue open/close behaviors, Fixed a bug that could prevent the NoLoitering system from working as intended in the event that multiple Characters took up the same NoLoiter area under certain conditions, Very slightly sped up the NoLoitering system check to account for the delay in ChangeLocation caused by it, Characters will no longer regenerate health while the game is Paused, PokedByVibrator Event Triggers/Reactions will no longer be able to fire while the game is Paused, PhoneBlindedMe Event Triggers/Reactions will no longer be able to fire while the game is Paused, Characters who were on fire will no longer be super rude and burn to death while the game is Paused, The default position of the Sunglasses has been ever, ever so slightly adjusted, Minor typo fix for one of the hard-coded text pop-ups that Madisons Phone can produce, The Upstairs Bathroom now counts as a valid sex spot. The Player is guaranteed one beer back, but can receive up to three, In the Original Story: general cleanup of events related to Patrick sobering up once given the hot coffee, In the Original Story: if the Player sobers Patrick up with the Hot Coffee before doing any of his Phonegate/Fuck Tuesday content, they will be able to skip ahead to Patrick simply getting his phone back from Brittney instead of having to go through redundant dialogues and Walk To events, In the Original Story: if Patrick is walking to Brittney and sobers up on the way, the ensuing conversation will skip to simply being given his phone back by Brittney, In the Original Story: fixed an issue that could cause Rachael and Patrick to be unable to Talk with the Player if Frank KOd Patrick right as Rachael was confronting Patrick and opening her dialogue with him, In the Original Story: Madison will react to the Player untying Ashleys top somewhat faster, however, she must also be able to SEE Ashley instead of just be relatively close to her, In the Original Story: corrected an issue that would cause Amy to use a confusing line about getting Steph to help Katherine when in fact it was mostly the Players doing. For example, DisplayGameMessages do not need an e.Key (event Key), and leaving it populated can lead to confusing search functionality and bloat, or even user errors when making heavy use of the CSCs copy-paste feature, CSC users can now rearrange the order of Event Triggers within Character Stories, CSC users will now get specific Interaction and Use With information when CSC Search results are found within the Main Story file, CSC users will now be told when CSC Search results found within a Dialogue are tied to a Start Event, Close Event, or Response Event, The pink dildo now has a collision sound. In the Original Story: Vickie may indicate to the Player that he is a fucking weirdo for standing around in the hot tub, In the Original Story: Patrick will now attempt to go find his Merlot if he dropped it during the Derek Smash! This is a replacement/upgrade to the prior deprecated roaming command. In the Original Story: tweaked some of the pose combinations used in Leahs Screw Like a Bee? Opportunity, In the Original Story: tweaked some minor behaviors and emotes related to Leahs Screw Like a Bee? Opportunity, In the Original Story: fixed an issue that could cause Derek and Letys meetup behavior for Hunk Hunt to break if the Player had simultaneously been pursuing Smooth Operator: Ashley and had not spoken to Ashley yet about going to her room, In the Original Story: Katherine now has a response when offered the Vibratron 3000, In the Original Story: Katherine now has a response when offered the Whack Spankiels, the filled Flask, and the Thermos, In the Original Story: if the Player has turned off the Stove before the Kettle whistles and heats up the Coffee, the Kettle will no longer magically continue to heat up the Coffee, In the Original Story: the Player will no longer be able to ask Leah about Patricks phone if they already were told exactly who has Patricks phone. Added support for the demo version to allow the player to play the game however they want for up to 10 minutes per play session, while restricting the ability to save/load games. They can still roam around to places that may make them visible to Amy, causing her to get all bashful and stuffs, In the Original Story: fixed an issue that would allow Players to exploit around Franks social mechanic after sneaking a booze item(s) from his liquor cabinet, In the Original Story: standardized Eat/Drink functionality for food items in the fridge and the soda to match those of other existing non-alcoholic items that can be consumed, In the Original Story: tweaked some Dialogue values for a few Characters that could lead to their formal introductions being skipped, In the Original Story: Derek will not congratulate the Player for getting in good with Ashley if the Player sufficiently lowered their friendship with Derek, In the Original Story: fixed an issue that allowed the Game Grumps to potentially perform their bathtub scene while KOd, In the Original Story: Improved the accuracy of the checks used to determine whether or not Stephanie actually witnesses someone get knocked out via combat, In the Original Story: cleaned up and slightly loosened the criteria that control whether or not Steph may check on Katherine of her own accord while Katherine is sick prior to Meltdown, In the Original Story: reduced the frequency at which Amy will stub her toe near Stephanie, In the Original Story: spruced up the process of getting dressed for a few Characters. I mean, its all about the art anyway, amirite? System issues will now properly be timestamped and logged in the Debug Window, The Debug Log will now also log System Warnings, In the Original Story: corrected additional possible placement and state issues that could affect Derek or Madison during the ending of the High and Dry and Like a French Girl opportunities, In the Original Story: fixed a response from the Player to Derek re: Stephanie that was available a bit earlier than it should have been, In the Original Story: fixed a response from the Player to Derek re: Amy that was available a bit earlier than it should have been, In the Original Story: fixed an issue that could cause Amy to always have her phone in her hand after asking her about Scavenger Hunt items, In the Original Story: Amy will now check her phone when asked about all Scavenger Hunt items, instead of just the first few, In the Original Story: resolved an issue that could cause Rachael to confront the Player about Patrick a bit prematurely, In the Original Story: the distance check that fails the Player out of Screw Like a Bee during the Players pursuit of Leah is a bit more forgiving, In the Original Story: Patrick and Rachael should not dance as much prior to and immediately after their fight that starts the Pattys Striking Resemblance Opportunity, Added a new IK animation where NPCs will open doors before walking through them instead of the awkward bump into the door and step backwards mechanic, Added some temporary background chatter lines as placeholders that will be replaced with actual character voice acting. CSC: Global Goodbye Responses will now be sorted by their Display Order, matching the existing sorting functionality for Dialogue Responses, Game Events, Criteria, etc. Added the ability for the player character to dance. Made katherines exit from the bed post-intimacy to the master bedroom floor and her subsequent application of clothing somewhat more graceful. 2022 DOWNLOAD.COM, A RED VENTURES COMPANY. This will also ensure they are displayed in the CSC properly, The WhereIs console command will now always show the target characters total distance from the Player, as well as their height distance, Added Vickies LODs, new breast rig, butt jiggle and attached long hair to her back for less clipping, In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Players progress towards the Inspector achievement, In the Original Story: the Player has a chance to obtain the condom for Amys Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story, In the Original Story: added the following Opportunities for Patrick: Pattys Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery, In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold, Removed Floating Hand (Control Hand) in favor of a new right-click interaction system, Optimized most pickup-able items in the house to be used with right-click option, Added a breathing effect to Leah, Madison, Stephanie, Amy, and Rachael (Will eventually be ported to all characters), Added physics to Leah, Madison, Stephnaie, Amy, and Rachaels butts (Will eventually be ported to all characters), Save games will now be forward compatible (Starting with versions greater than 0.13.0), Created an audio pooling system to increase performance, Restructured Story Creator Data to be more user friendly and intuitive, Official stories and translations are now kept in the game data folder. Emote Console Command can once again trigger puckered lips, closed eyes, and eyebrows up or eyebrows in emotes, Fixed an issue that was causing Phone4 and the Chili Pepper items to register as being held by the Player upon Game Start, which could prevent them from being used with the WarpItemTo event, Improved minor aspects of default naming conventions within the CSC for Event Triggers, The State Console Command will no longer automatically apply/remove States from the Player when used with the all subcommand, Fixed an issue in the CSC that could cause the BGC Responses interface to break if the user selected a Character Responder first, then swapped back to Anybody, Background Chatter can now have emotes attached to them. About House Party Console Commands. Updated game to show the radial menu for a character when left clicking open space, if you are currently engaged in a sexual act with that character. Major optimizations to draw calls, shadow caster counts, and culling behavior(s) while the Player is in the back yard, and to a lesser degree, in the house. About House Party. Player should simply type their new crosshair color via text input. Manual correction of existing Criteria types and Character references may be required, CSC: Individual Item Interactions resulting in a refusal will trigger refusal behavior(s) for that Item, even if the Item is present in an Item Group for which the Character has Item Group Interactions configured. The Player must select an NPC that is not occupied, and then that NPC can be approached to see if theyre interested in a threesome, In the Original Story: reverted a change from eons ago the Player can now Slap Awake Frank if Vickies Training Day Opportunity is In Progress, In the Original Story: Vickies Training Day Opportunity will now Complete just after the Player is intimate with her in the Hot Tub, instead of before actually doing it, In the Original Story: after successfully finishing Amys Scavenger Hunt and using one of the two finale responses that leads to her removing clothing and getting an Achievement, the Player will also receive a very small socials boost with her, In the Original Story: fixed issues that could prevent a handful of Vickie and Letys Background Chatters from playing as intended, In the Original Story: various tweaks made to improve the presentation and timing of mid-Dialogue emotive Game Events, In the Original Story: added a few additional protections against Characters trying to reach Frank at various times the Player could get intimate with him, In the Original Story: added a handful of Social penalty events for Derek and Frank when the Player does something they are not a fan of. House Party Mobile Game (Early Access) for Android By Rise Studios Free Developer's Description By Rise Studios One big house, hundreds of choices, dozens of stories Much like the hailed RPGS. No new voicemail! They will only do so if it is a New Game or their, RanStartEvents Property is False. the Player dropped it somewhere), In the Original Story: performed a fair amount of cleanup on the Lety-Derek conversation that unfolds during Hunt the Hunk. They will focus entirely on the lovely family bonding process at hand, In the Original Story: fixed an issue that was causing the Players Sensitivity to be repeatedly modified (and sometimes stuck at zero) by Vickies intimacy finale events, even after the Player had completed said events, In the Original Story: fixed an issue that could cause the Players underwear to clip through their pants after some playthroughs of Ashleys Sibling Warfare content, In the Original Story: characters should not react as aggressively when the Player accidentally climaxes on them. 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