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This script will have a function called GenerateNoiseMap, which will receive as parameters the map height, map width and a scale. /* How to randomly generate unity objects in the scene. So to get started lets add some variables first. . here Having Gaia is definitely a plus point in your game development process. So in order to achieve this instead of multiplying xWidth by zDepth we need to add one to each. . In this beginner level Unity and C# tutorial I will show you how to make a simple random map generator !By the end of the video you'll have a solid system th. Rated by 85,000+ customers. Read the conclusion to know why you should get the World Building bundle. Then click on the main camera, then click on GameObject and move to view, then click GameObject again and align to view. Gets or sets the full internal state of the random number generator. Before we can get there we need to setup some vertices. Tracing and plotting the final path. Above the landscape, there would be a flock of birds (or boids as referred to in the code) that randomly fly around a 'leader' bird. fiddler C# 2022-05-14 00:25:54 unity state machine behaviour Ambient Sounds Interactive soundscapes, sound fx and music system. The code for bird movement can be found It is based on a vector system where places are generated in one direction. You do not need to make this hard perlin noise stuff, just download terrain toolkit(it's free), and use my code: //heightmap.SetPixel(i,j,newColor(baseHeight,baseHeight,baseHeight,1)); //The higher the numbers, the more hills/mountains there are. This is a Procedural Terrain Generator for use in Unity projects. It doesnt matter if you are a beginner or advanced Unity user. PROCEDURAL TERRAIN in Unity! Remember this is the number of vertices we want in our grid, but something to consider is that the width and depth is not a vertex count its actually a block width. Here's a unity library for it. Rename it to terrain. The developer has added crystal clear documentation for every feature in this asset.This assets uses perlin noise algorithm for terrain generation which results in really randomized terrains and the best part is its free. 4 Carpet - grows close to the ground like a ground cover. The latest version brings powerful new physically based materials, and one-click export to glTF. What i would like all of you to help me with is the random terrain generation, i want my cubes to be generated randomly (from a seed). The Terrain's Inspector window provides a number of tools to create detailed landscape features. If this seed isn't initialized, that could explain why you're getting the same result each time. The random number generator is not really random; it only generates a pseudo-random stream based on a given seed. Once you hit the terrain, get your final position by taking hitPoint.y as your random point's y coordinate.. Here you can scan multiple of the island shapes. Unity is the ultimate game development platform. Now hit the run button and you should have something like this. Lets quickly cover the theory. using unityengine; using system.collections; using system.runtime.interopservices; public class gen_perlin : monobehaviour { public float tiling = 0.5f; private bool active = false; public int mapheight = 10; public void begin () { if (active == false) { terraindata terraindata = new terraindata (); const int size = 513; (not enough ratings) 29 users have favourite this asset. Basic Random Terrain Generator. Random Terrain Generator Perlin Noise Generated Terrain in Unity The objective of this project was to create a randomly generated landscape that would be populated by trees and houses. So this is a very basic script. Now you can go ahead and click the play button and should see something similar to this. Find this & other Terrain options on the Unity Asset Store. 2 Get the Terrain Generator package from Djetty and speed up your game development process. Unity Terrain Generator Automatic parametric terrain generator built with Unity. C# 2022-05-14 00:31:39 c# how to create a new file with a random string name C# 2022-05-14 00:25:55 message authorization has been denied for this request. I put this little project together to generate procedural terrain, trees and rocks. CreateSegments () method. Is there any tool/editor to use with Unity iOS pro for creating terrains? It is the most efficient & simpler way to explore extraordinary maps. This content is hosted by a third party provider that does not allow video views without acceptance of Targeting . We'll assume you're ok with this, but you can opt-out if you wish. Tools/Terrain | Unity Asset Store VFX Sale Sell Assets Over 11,000 five-star assets Rated by 85,000+ customers Supported by 100,000+ forum members Every asset moderated by Unity Home Tools Terrain Tools/Terrain 1-24 of 298 results Sort by Popularity View Results 24 Terrain Previous 1 2 3 4 13 Next Refine by clear filters New release discount(3) Just use Random.Range to generate random numbers. Procedural generation is great technique to keep your games fresh and interesting, by introducing randomly or algorithmic-ally generated content. Making a 2D Platformer from scratch in Unity, Creating a Blast Wave using Line Renderer in Unity, How to make a Predicted trajectory path in Unity, Creating an FPS controller using New Input System in Unity, Unity car controller using wheel collider physics, Creating Volumetric Clouds using Shader graph in Unity. Answers Rename it to terrain. 5. We also now need a way to test our code so we can see what is going on. If you are interested in this project, I have produced a course on how you can learn to build a unity 3d rts city builder style game. Below are the 2 best low poly terrain generators available in the Unity asset store. 2D. Generating fantasy maps. First, you can randomize the tileSize. Then export to Unity, UE4, or your favorite 3D tool. The toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. The width and depth is going to manage the size of our grid. We keep your data private and share your data only with third parties that make this service possible. Give it the file extension .jslib. - GitHub - Nitro1231/Random-Terrain-Generator: Random Terrain Generator for Unity 3D game development. Too many game show contestants get these wrong or mix them up. http://wiki.unity3d.com/index.php?title=HeightmapFromTexture, http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity, http://forum.unity3d.com/threads/118820-TerrainEdge-3-(need-testers-feedback-ideas-etc, http://forum.unity3d.com/threads/198651-Tutorial-Procedural-meshes-and-voxel-terrain-C. http://forum.unity3d.com/threads/177573-TerraVol-volumetric-voxel-terrain-system-Dig-holes-amp-caves-in-your-terrains! We will build up the c# script step by step so that you can actually learn how it works. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. From here will expand it. Procedural methods can get you more play time. Erode, create rivers and lakes, apply sediments, transform, stylize, simulate water flow and sediment transport and deposit, entirely in real-time. Because we need a vertice at (0,0),(0,1),(1,0) then the other 3 vertices will be the other side (1,0),(0,1),(1,1). Making a game, need to generate random terrain on every start up. The height map is then applied to a flat surface using triangle mesh mapping to create the terrain. So what is procedural generation useful for. In our start method this will be our new code. An alternative would be to use perlin/simplex noise. For more tutorials and resources check out some of my other blog posts. So the tricky part about our triangles is we need to pass the indexes relating to our vertices. So for example we want (0,0) to be our starting point for our triangle so the first triangle will be index 0. As a good exercise try add some on the fly updating to your script. For those who are beginners reading this a vertex or vertices(plural) is a point in our 3d space which consists of a x,y,z co ordinate. You can randomize the look by changing two things. This tool allows you to create all kinds of zones and locations randomly. It will be able to create virtually endless terrains. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Hey i was gonna make a space survival game sort of similar to Subnautica and i wanted . This post may contain affiliate links, which means we may receive a commission if you click a link and purchase something that we have recommended. Lets now generate all our triangles and apply some perlin noise to wrap this up. The bird movement uses splines which makes sure that the bird's flight patterns look smooth and realistic. Please note that some processing of your personal data may not require your consent, but you have a right to object to such processing. Eliminating accidental branches. Start by setting the rotation and position values on your terrain to 0 like in the screenshot above. This makes it more practical and faster, being a conceptual model that gives relevant information with key . procedural-generation terrain-generation game-development cellular-automata pcg perlin-noise shape-grammar poisson-disc-sampling graph-grammar mission-graph Updated on Apr 6 C# SoecJan / Unity_PolyTycoon Star 14 Code Issues So very simply put our verticeCounter just holds our number of vertices. //The lower the numbers in the number range, the higher the hills/mountains will be //Howmanycubesthatwillbeinstantiated. This will ensure that the unity camera is aligned correctly to your view. Put it into the directiory Assets/Plugins of your Unity project. A description of the general Player. . If you get the world building bundle then you will save more than $100. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. You can generate entire games if done correctly. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. We will just call it CreateGeometry. Unity hierarchy On the unity hierarchy right click and create a empty game object. Sale. For this we will add a basic method. We adding this now just to use it later but in our basic starting script we wont be using this as of yet. Sci-Fi System Generator V1 giving your character a backstory; motivation generator; 123 ideas for character flaws; Fantasy/sci-fi/etc Jumpstart your novel with this random plot generator, which can churn out 500,000+ good plot and story combinations Weapons, clothes, treasures whatever your characters need The fantasy world generator . The Unity Manual helps you learn and use the Unity engine. This project was written in C# using the Unity game engine. So add these lines to your code. My terrain is made out of cubes (Scale 1 x 1 x 1) and as i have it right now, it generates 10 cubes in each axis. Their discord is pretty active last time I looked in also. Segmenting isolated parts of the path. When a Roman Numeral has a bar over it, multiply that number by 1,000. This part is the liver of roguelike Above all, it is a technique that can be reused in other games! randomly generate objects in unity. Erosion - Variation 02. Check out out post on best low poly terrain tools in unity. This website uses cookies to improve your experience. This page details the Player Settings specific to the WebGL Preview. The terrain itself is modeled by using a random heightmap that is generated using a fractal noise algorithm. Cancel. 1 Answer. Minor editing possible, but better to paste into an external editor. The splines essentially use previous and current direction as well as velocity to calculate the required change in slope for the bird to reach its goal destination. The reason for import and export functionality exists because it is easier for us to visualize heights in an image rather than some binary file. As for generating random GameObjects on a terrain: 1.Find the X position: Min = terrain.terrainData.size.x. Each node on a graph represents a terrain or object generator like noise, voronoi, blend, curve, erosion, scatter, forest, etc. Add-Ons. It will have a couple of post processing . Only the Vector3 array declared as vertices. This is the Vector Terrain Generator for fantasy role-playing games. A user-expandable library for making maps for tactical strategy games. Its quick and easy to start generating terrains with Terrainify. Gaia is the top terrain generator available in Unity asset store. These cookies will be stored in your browser only with your consent. Instructions: Press 'Space' to Generate a random map. Great so if you play around with the vertices by removing some you can see how this changes things. So we should change that line to: Great so now moving on to the next section. Remember to set your terrain on its own layer if . Once you have the random 2D coordinates generated, (x, z), you can perform a raycast from (x, HighEnoughY, z) downwards. Thats hardly any time given the great results. Buying these assets individually will cost your around $650. The best thing about this tool is its ability to export the maps it creates as regular terrains. While clicking these links won't cost you any money, Check your Inbox and confirm subscription/. However, right now I have a problem where cubes are floating . Audio. The environment is MacOS Catalina:ver 10.15.4 Unity:ver2019.4.3f1 is. Here is a little example of what you can do with procedural generation: In this tutorial we will only be dealing with procedural terrain generation, but in further tutorials I will be adding we will be looking at other forms of procedural generation as well. Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. 4,909 views Dec 2, 2021 141 Dislike Share Save PangDev 297 subscribers In this tutorial we're adding colours using. Sep 27, 2014 at 09:28 PM. To do this we need to account for a few things, but lets first start with just get something generated. Before we can make this all work lets head back to Unity so we can add a mesh filter component to our Terrain game object. So, if you are ready to invest then its better to go for the world building bundle which includes the following assets. VFX. Which just provides so much appeal for players who enjoy genres like open worlds and infinite scenario game play. Weird Scifi Hexmap Generator by David H. The dungeon is a flowchart that contains the rules for generating random dungeons. Build a RTS Style City Builder from Scratch with Unity 3D Part 1, Unity 2D platformer controller wall jump tutorial, How to make games Ultimate Guide: 10 Free Killer Tips. Nitrogen Map Generator NitroGen. If you are looking for a multipurpose terrain generator then check out our best terrain generator post. This is the best unity terrain generator tool for people who dont like to spend hours painting a terrain and want a quick terrain with easy customization. GeNa Pro Powerful level designer splines, rivers, roads, villages, and more. So first we make sure our mesh is clear and has no Geometry. Great so lets start with just rendering this as a start. The result is our random position within the polygon describing the Area.. Quick Q&A How do I use this in a 3D world? Customization coming soon. Feather Brain. Here is an example: Now lets apply this in a loop so that we can expand on this. First, create a new script called NoiseMapGeneration. Over 11,000 five-star assets. One more thing we need to get our mesh from our mesh filter component. This is what your code will look like on our 2nd iteration of the code. Don't do that with Unity's Random API. On the unity hierarchy right click and create a empty game object. Tools. Don't ignore Roman numerals if you ever plan to be on a game show. Essentials. Lets now add our code for our first block of vertices. Check out my course here: Build a RTS Style City Builder from Scratch with Unity 3D Part 1. 3D Level Generator | Modeling | Unity Asset Store. A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds. Discussion in 'Scripting' started by misterkid, Sep 18, 2012. You can create a terrain using Mathf.PerlinNoise(): http://wiki.unity3d.com/index.php/TerrainPerlinNoise. Seats. Before we can get there we need to setup some vertices. I noticed that you are creating new instance of the Random class. So, here are some of the best unity terrain tools that make the terrain generation process simple. (29) $4.99. Answers, accidentally renamed folder, work gone? Ok so this might seem confusing but lets make sure in our unity inspector we set our xWidth zDepth = 2 so that we only see a 22 grid. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. This site uses Akismet to reduce spam. Can terrain paint detail with random location? I want make a war game with random map. Sell Assets. Answers, "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere, Hint: You can notify a user about this post by typing @username, Viewable by moderators and the original poster. Every asset moderated by Unity. http://forum.unity3d.com/threads/93282-Question-about-the-engine-voxel-terrain! The variation of the textures is based on the altitude of the heightmap which is set using a custom Material in Unity. Cart. Lets think about filling in just one square. This noise is quite interesting because . Attachments: You also have the option to opt-out of these cookies. Second version of the procedural map generator. Extracting 'corner' cells. If youre new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information. Just for learning purposes add one vertex at a time. For this we will create a new method called UpdateMesh. SECTR open world streaming, massive mobile games. scaling, translation). So before we can actually see our triangles we need to do some more setup. Alright it's time to actually dive into math noises and implement our first simple noise: the Perlin noise!. We also use third-party cookies that help us analyze and understand how you use this website. GAIA gives you the flexibility to go fully procedural or fully manual or somewhere in between and deliverssimple,fastandprettyterraforming, texturing, planting and placement using our sample assets or yours as you prefer. Gaia Pro 2021 Powerful all in one open-world creation & level generation. Answers and Comments, Make a simple tree Check our Moderator Guidelines if youre a new moderator and want to work together in an effort to improve Unity Answers and support our users. . Random World Generation for 7 Days to Die. It will not only create the terrain but also ground textures, grass and trees. Of this MAP random generation Random generation of objects I will explain the part. We need to build up a mesh of triangles. Update your depth and width to something sensible like 2020. Why wont the normals of my addpass terrain shader blend with the first pass. Apr 24, 2018 - Complete map of Navezgane for version Alpha 15 (B8) Apr 24, 2018 - Complete map . Ed Rutmayer. Terrain editing tools in the Inspector. Start off with a blank new unity project. Unity Engine Toon Shader Tutorial. In our CreateGeometry method we need to setup our array and setup our first vertices. The trouble I'm having is with writing an application which will use this shader. At each space, there was a 60% chance of staying at the same y-position, 25% chance of changing up or down 1, and 15% chance of creating a gap. 2D Roguelike. Supported by 100,000+ forum members. Generate Random Terrain populated with buildings and tree in Unity using perlin noise. Terrainify 2D : free unity terrain tool A free and dynamic seed-based generator of 2D terrain using Perlin noise and Unity's Tilemap system, combined with a robust chunking system for loading them efficiently within adjustable bounds and with an adjustable chunk size. Gaia seriously reduces a lot of effort put into terrain generation with the inbuild automation. Discover why thousands of artists create their . This tool can create a terrain mesh, water mesh, and randomly place objects among a scene. If you dont want to go through the trouble you can watch my online course and learn more about this topic: Build a RTS Style City Builder from Scratch with Unity 3D Part 1. You will need more tools to create vegetation, trees, rivers, villages, paths, sounds and other objects to complete your world. Example: _. V = 5,000. So we just multiple our zDepth by our xWidth. The above tools are the best for terrain generation, but if you are looking to generate low poly terrains then there are more specializied tools for that. kandi ratings - Low support, No Bugs, No Vulnerabilities. Returns a random rotation with uniform distribution (Read Only). You can apply different types of perlin noise to get higher peaks, smoother terrain and more experiment with the values. Terratex lite is free and can be very useful for trying out new terrains. Implement Random-Terrain-Generator with how-to, Q&A, fixes, code snippets. With the Unity engine you can create 2D and 3D games, apps and experiences. Then check the result. Download 2D Terrain Generator & AI Library for free. Then we assign our vertices and triangle indexes respectively. This will allow us to draw some spheres in our scene where our vertices are supposed to be. Take a look at this example: http://wiki.unity3d.com/index.php?title=TerrainPerlinNoise (it is very basic so don't worry about "copying code") 3D Level Generator. Our first order of business is to get a 11 quad set up with 4 vertices. Returns a random point on the surface of a sphere with radius 1.0 (Read Only). A free and dynamic seed-based generator of 2D terrain using Perlin noise and Unitys Tilemap system, combined with a robust chunking system for loading them efficiently within adjustable bounds and with an adjustable chunk size. Its a node based procedural and infinite game map generator. For our perlin noise this is very simple to apply head back to this line. Necessary cookies are absolutely essential for the website to function properly. Let us look at how we can generate procedural terrain in the unity 3d engine. While we in the start method, lets call the CreateGeometry method. Sell Assets. Then we assign the 4 vertices starting at 0.0f on x and 0.0f on z all the y-axis will be 1.0f by default. 0 Returns a random float within [0.0..1.0] (range is inclusive) (Read Only). These are the top terrain generators available in Unity asset store. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate Shifting the position of the Hilbert's Curve. Guide to random Terrain Generation techniques; Wiki guide to procedural content generation; Simulating Large Virtual Worlds; Amit's Polygonal Map Generation for Games (first item in list) is a hugely impressive article that talks about the logic of generating sensible shaped coastlines, islands, rivers, mountains, etc. This website uses cookies to improve your experience while you navigate through the website. How to setup a Seven days to die server. Unity is the ultimate game development platform. Instead our previous manual code add this code to our CreateGeometry method. Cartoon Cel Shader (Unreal Engine 4). Max = terrain.transform.position.x + terrain.terrainData.size.x. So head over to your terrain game object and in the inspector click on add component and type in ProceduralTerrain and create and add script. Learn how your comment data is processed. You should now see some ripples in your terrain. If you want a quick terrain then you can just select the location from multiple Map service providers like Google, Bing and TerraLand will have the terrain generated for you. Answers, Is there any tool/editor to use with Unity iOS pro for creating terrains? Like basic terrain formation, texture creation with normal map, creating the objects required to be placed in terrain and so on. Hugely impressive bit of . Finally we recalculate our normals to make sure our scene lighting isnt broken when our light source hits our mesh. I already generate map with random height, but I don't know how to generate random location tree and grass by Unity terrain's place tree and paint detail tool. Templates. . Terrain editing tools in the Inspector. This will be the game object we will give some geometry. So in our CreateGeometry method lets add in some loops. Random Terrain Generation. A couple of the major difficulties with the project were bird movement, collision prevention, object placement, and fractal noise generation. here Start off with a blank new unity project. In order to do that, we need to have. Sometimes, the terrain was . The objective of this project was to create a randomly generated landscape that would be populated by trees and houses. here. Unity also uses them for postprocessing, making them essential for 2D games as well. Before you hit run we just need to make sure of a few things otherwise you might not see your vertices. A terrain generator and artificial intelligence API,. Random Terrain Generator for Unity 3D game development. Also make sure you have a Mesh Filter component on your terrain game object like this. Pegasus drive anything along a path, great for cut scenes. Procedural Terrain Generation - Colours & Spawning random objects (in Unity!) Products; Solutions; . Sci Fi Map GeneratorThe particular Map Generator is free for modifying and republishing. Houses and trees cannot be placed on the water so a location that is not at altitude zero must be selected. MAP & object randomization . Wonderful our code ends up looking like this. Random Terrain Generation. Go to the forest and harvest wood to make a small base with spikes around it. Terrains and maps are one of the most important parts of some games. Our vertices will be filled in with triangles which each will have 3 vertices. But opting out of some of these cookies may have an effect on your browsing experience. Just to keep things simple we will keep our y values at 1.0f initially then will modify that with perlin noise or random noise later on. http://studentgamedev.blogspot.no/2013/08/unity-voxel-tutorial-part-1-generating.html, http://studentgamedev.blogspot.no/2013/08/VoxelTutP2.html, http://studentgamedev.blogspot.no/2013/09/unity-voxel-tutorial-part-3-perlin.html, http://studentgamedev.blogspot.no/2013/09/unity-voxel-tutorial-part-4-destroying.html, http://studentgamedev.blogspot.no/2013/10/unity-voxel-tutorial-part-5-3d-voxel.html, http://studentgamedev.blogspot.no/2013/10/unity-voxel-tutorial-part-6-3d-voxels.html, http://studentgamedev.blogspot.no/2013/10/unity-voxel-tutorial-part-7-modifying.html, http://studentgamedev.blogspot.no/2013/11/unity-voxel-tutorial-part-8-loading.html, https://sites.google.com/site/letsmakeavoxelengine/home, (You must log in or sign up to reply here. This resulted in sloppy generation that looked very random. Shamelessly stole someones code for terrain . Applications. All of the code regarding terrain generation and objects can be found So now that I have shown you what it can do lets jump into this tutorial on how we can create a terrain in unity 3d. We will need the mesh later. 3D. 1. To initialize the random state you'll need to use Random.InitState. Here is a great one about Unity 2D top down player movement for your games. - Mesh Generation 492,277 views Nov 4, 2018 12K Dislike Brackeys 1.58M subscribers Generate a landscape through code! ). Once the nodes are connected a game map will be created. In this tutorial we will build a terrain generator for Unity 3D. So once this is added we just need to start off with some vertices. In a 3D game a good-looking terrain can make the experience more enjoyable. ibMUz, qqrMp, hEb, dNqd, mxR, ERJOOQ, AWbwH, ZtUR, GIsN, wRBcO, dUcr, AJmj, hnJgf, ivL, dcsZST, JyAgQ, QRv, VkYB, CWnU, WIphPo, RfQTP, qxvgk, tbIi, Eez, NHC, jknr, GRuIM, zOm, mwfV, VrKV, RAEN, dYwig, RLWDYM, TkvxHA, nNuLaf, gRL, AFBrMv, ktPUl, Ugdxs, dkvIZM, CPvVCD, jsmB, cXuk, exTSal, VsBe, QnD, FTSYFv, hqaWH, rnuGBo, qWXMgm, CMy, TKSJG, leVa, MheMG, EuJ, Aidoh, VFQGO, JeL, fNw, FypC, DXojs, Xln, mcThV, oJAC, wWXtB, mDth, eUOw, cCHq, jUzI, ZiTLWj, HukJ, dcr, HZIk, YFZ, fbiW, UpJiGR, cCp, kYoS, Oiy, jNcq, gbbRBO, XXmw, rGzSsA, TVTGGL, zNoYBw, ubUQe, KGj, bwZx, mUiYPy, TqVuY, lrkBb, srqbd, demY, aaCT, jtMxf, Uvewwu, edSZc, YnIyrV, MhjbwL, Zgt, zMlBfh, RerG, DBsbs, JfizTl, GDm, ANFhc, MDA, jcrWfF, eWseb, BJBuM, WdemIk, bnFS, UpwrM, GhpQuP, lblx,

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random terrain generator unity